This guide will mostly cover tanking and soloing moderately high-level content with your Oathbound Paladin. There're some tips on stats you should be working towards, what skills are valuable and a sample build.This guide won't delve into the super high-end stuff, by the time you're ready for that you should know what stat and builds you want. Keep in mind this was written fairly early into Module 6, so some things are certain to change. Let's get started.
Tanking 101
There are some conventions in tanking that you should be familiar with. This section will apply to almost any game you play. If you are seasoned in tanking you can probably skip this section or better yet, read on you may find out something you didn't know.
- You should be the one to start the fight...sometimes.
- Positioning is important.
- You can't always tank everything.
- You REALLY can't always tank everything!
- Your gear is paramount to success.
The Gear Makes the Paladin
There is not really a hard-n-fast rule for gearing with a paladin. They have a couple different builds that I find pretty effective, and the stats you need will change based on what build you go with. For this guide, we will focus on what I like to call, the Templar's Wrath Paladin. Yes, just as the name suggests this build is made around that one skill, but more on that later. Instead of giving you exact gear, I will instead give you a stat scale by importance. Your stat choices will look something like this (in order of importance):
- Hit Points
- Critical
- Armor Penetration
- Power
- Defense
- Deflect
- Recovery
- Any other leftover stats you get
How'd you build THAT?!?
In this case, screenshots speak a thousand words, so here you go (you can click the image to enlarge it):
This build is fairly flexible though there are a couple of feats you will want to make sure to grab and I will cover mostly those.
Templar's Wrath Paladin Build Feats. |
This build is fairly flexible though there are a couple of feats you will want to make sure to grab and I will cover mostly those.
Must-have Heroic Feats
- Toughness (1st tier, bottom feat). You will want this maxed, I'll elaborate a bit later on the why's.
- Wrathful Strikes (2nd tier, bottom feat). This will need to be maxed as well.
- Steadfast (4th tier, top feat). Max this feat out also.
Must-have Paragon Feats
We'll start with the Justice line:
- Echoes of Light (4th tier, top feat), maxed
- Vengeful Judge (Ultimate Feat, capstone or whatever they're called.)
- Holy Resurgence (1st tier, top feat), maxed.
Ok, so those are the most important feats. Feel free to use the exact build I have in the screenshot, I find it really fun. For those who mostly solo but like to run the occasional instance, this build performs just fine. Now let's delve into the skills that are used in this build.
Mad Skills...Bro...
This build won't really use that many different Encounter Powers. Of course you will have the occasional time when you will need to have something else slotted, but for the most part, especially when solo, you will keep these skills on your bar (ideally these should all be at rank 4 but rank 3 will suffice):
- Templar's Wrath: This skill should NEVER leave your bar, plain and simple. This is why you want your damage to be very high. When you hit enemies with it, you will gain temporary HP equaling 3x the amount of damage you caused with the power. So big crits, big damage = big temporary HP. This is your lifeline and the only reason you are sustainable despite low- raw mitigation numbers. It also provides a short daze, so you can interrupt some enemies casting skills...like...stopping Poweries from draining all of your hard earned AP, as one example.
- Burning Light: This is a great AoE skill that will also give you a second layer of CC on top of Templar's Wrath's CC. This skill is great to have, but you can swap it out depending on the situation...Though, I've never had a situation where this skill wasn't awesome to have.
- Smite: This skill performs well for the most part, however sometimes you will want to switch it out.
- Circle of Power: If you have an enemy or group of enemies that hit really hard, you can use this in the place of Smite or Burning Light. This build is pretty squishy for a tank, so every little bit of damage resistance helps.
- Vow of Enmity: This can be a great damage boost, but is mostly only useful if you are having problems keeping the enemies focused on you. Best used when you know you will only be fighting 1 big mob and very few adds.
- Blinding Oath: This can be a life saver at times. If you have a big pull coming up, swap this in the place of Smite, and use Circle of Power in place of Burning Light.
- Shielding Strike: You will want to use this mostly for the shield it gives you. The shield is not much, but like I said every little bit counts. The damage on this power isn't too bad either.
- Radiant Strike : This is the Paladins only AoE at-will, so you always want this one, it also provides a damage boost buff.
- Aura of Courage: This should always be used when solo, and most of the time in instances. This is one of the main reasons you want your HP high, other than obvious reasons. This buffs the damage of the party and yourself, by adding bonus radiant damage to the tune of 1% of your Max HP.
- Aura of Radiance: I like the passive damage boost, one last thing to have to worry about. It can also help you maintain threat in large groups of mobs.
- Aura of Truth
- Aura of Protection
Daily powers, these are almost always gonna be situational, but...
- Divine Judgement: When you are solo or really need to pop a group of mobs hard!
- Divine Protector: Helps out your party by giving them all a shield but be warned this can kill you. Your party will still need to avoid taking excessive damage, as when the bubble ends, you will take a portion of the damage absorbed.
Let's Talk Tactics
*PRO TIP: Check out the video below if you want to skip all the reading that is to follow.
Now that we have the build and skills out of the way, we can discuss some tactics and miscellaneous tips. Before combat begins you will want to use your 'Tab' ability. You will have the buff Judge which increases your damage. Remember, getting our damage as high as possible is the name of the game.Then you will want to charge into the group of enemies using Radiant Strike.
If the enemies are not very powerful, let them get you to about 75% HP then pop Templar's Wrath, if your foes are strong pop Templar's Wrath immediately. Then Immediately charge Blinding Light to the full charge time, you can then press 'Tab' again, and strike with Smite. Hit with your Shielding Strike to stack your shield, and continue using your powers as needed (mostly on cooldown) and remember, your 'Tab' skill will shorten the cooldown of your powers by 35% each time you press it.
Your encounter powers have a chance to instantly restore a pip of Divine Call and your at-wills have a chance to proc Echoes of Light which will make the next encounter power you use instantly refresh the cooldowns on any recharging powers, so keeping your temporary HP up shouldn't be an issue unless you are getting hit really hard! If you are having trouble keeping your temp HP up, you should be holding down 'Shift', that will help to regain some life and grant you some more damage resistance.Don't be afraid to really lay on that 'Shift' key, thanks to Holy Resurgence you will regen your stamina much quicker when it is very low.
You can watch the video below for an example of the different tactics you can use. Have fun! Let me know if you guys have any awesome builds you want to share or if you have some ideas to improve this build!
If the enemies are not very powerful, let them get you to about 75% HP then pop Templar's Wrath, if your foes are strong pop Templar's Wrath immediately. Then Immediately charge Blinding Light to the full charge time, you can then press 'Tab' again, and strike with Smite. Hit with your Shielding Strike to stack your shield, and continue using your powers as needed (mostly on cooldown) and remember, your 'Tab' skill will shorten the cooldown of your powers by 35% each time you press it.
Your encounter powers have a chance to instantly restore a pip of Divine Call and your at-wills have a chance to proc Echoes of Light which will make the next encounter power you use instantly refresh the cooldowns on any recharging powers, so keeping your temporary HP up shouldn't be an issue unless you are getting hit really hard! If you are having trouble keeping your temp HP up, you should be holding down 'Shift', that will help to regain some life and grant you some more damage resistance.Don't be afraid to really lay on that 'Shift' key, thanks to Holy Resurgence you will regen your stamina much quicker when it is very low.
You can watch the video below for an example of the different tactics you can use. Have fun! Let me know if you guys have any awesome builds you want to share or if you have some ideas to improve this build!
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